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Thread Statistics | Show CCP posts - 5 post(s) |

Destination SkillQueue
Are We There Yet
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Posted - 2009.11.12 17:47:00 -
[1]
I really feel sorry for you guys and I'm starting to get ****ed off, because CCP is so lazy, that they refuse to make new ships for new roles. Instead they thought it was a better idea to trick their customers to come look at the cute bunnies in the van and instead of having bunnies they jump on them and **** them with a razorblade dildo. Why would they be upset about it?
I love you CCP, but if you were a human, you would have to be put down because your brain doesn't have enough power to keep the body alive.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.12 20:46:00 -
[2]
Originally by: Rosur Think CCP should just make supercarriers its own ship type(ship price inbetween dread price and mothership price) which can use Fighter Bombers and cant use fighters. Motherships can use Fighter bombers but they take the place of 2 fighters. Carriers stay the same.
That won't work. It requires effort and would be an exciting addition to the game, so it really isn't an option. I know we ***** about people wanting to add ships to the game when there isn't a clear role for them, but it doesn't seem to be the case here. The only reasons this wasn't done, that I can think of, is it required effort or CCP decided that the new MS was overpowered regardless of the fact, that people wheren't whining about it.
@CCP: You might want to re-evaluate your policy of making radical and un-announced changes to publicly available and tested designs so close to release. It just negates all the previous hard work and testing you and the players have done, causes a lot of waste in time, effort and resources and creates a lot of bad will against you.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.13 16:38:00 -
[3]
Edited by: Destination SkillQueue on 13/11/2009 16:40:45
Originally by: Jazuz Krist with all the people ticked off we dont have to worry about the blobs of them now, like how people are saying oh they are cheap so there will be more.
There will either be more of them or none, since other ships can do everything better. So the same invulnerable spidertank fantasy or a useless ship. So either nothing is different from the "overpowered" version or things remain the same as today.
Quote: and if you look at the petition thread its got 279 signatures. and you should see the plethora of alts posting in it.
The real test comes with the devblog about it and you are trapped in a supercap and need an alt to keep it safe. Surprisingly those alts are posting. Not to mention an idea should be judged on its merits, so a small affected playerbase is no excuse to tolerate bad design decisions. I care personally, since the same guy will be in charge of changing things that do affect me directly. So CCP needs to have a pretty solid reason why they changed SC instead of just making a new ship, or such a change needs to be opposed.
Quote: ccp is making the right decision and they know it, they are professional MMO developers with a successful MMO, they have made changes before which people reacted angrily too and have come out better for it. they know what is best for their baby not you.
you're crying like 300 children whose mom spanked them all at the same time.
No they don't actually know what is best for their product. The history of changes show that clearly. Some changes have been good, but some have failed to reach their intended goal miserably and most of them were predicted in advance by the players. Some of those professional game development ideas are just features and ideas that have been suggested to them by players years before they actually implemented them. They also fought against such game destroying changes as a skillqueue for years.
CCP may have a good reason for doing it, but people have a hard time seing it, since the first explanation they gave didn't really hold water. They also can't be that professional, since this whole issue is largely a result of their own silence and lack of communication with the players. Not to mention a professional company would have created a new ship for a new role instead of making radical changes to an existing ship at the last minute and causing massive needless grief and loss to their long time players and supporters.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.14 12:55:00 -
[4]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 11:58:19 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect endgame for regular players. We need our dreams.
This is what they should have done from the beginning. It now seems CCPs idea for MOMs developed during the testing process to a totally different type of ship from the original. Now they seem to try to appease everyone with their one bomber carrier, instead of leaving the buffed MOM as is and just creating a new carrier to meet those new additional goals. Your proposed plan seems much more reasonable and better for all concerned.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.15 23:04:00 -
[5]
Originally by: Slavemaster Edited by: Slavemaster on 15/11/2009 22:43:08 Gee...... What a bunch of Whiners.... I support CCP 100% on this. <-- Born 2003
LOL. That is about as constructive posting as "WAAAHGH wrost change ever, CCP u sux!!!" Or this post for that matter lol. The real lolz start if CCP creates the new moms and they are the same price range as the old moms lol.
fake edit: added some LOLs just for you. 
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.18 21:43:00 -
[6]
Originally by: dracice
Quote:
Except with only 10 or 15 drones, they still wont be breaking the tank of any dreads, which is their supposed new role...
wow man your stupid, since when has one capital ship been able to break another capital ships tank one on one?
your getting on as if only one ship or super carrier will be firing at said dread. how long does a dread last with your calculations under fire from 5?
Since they were supposed to be filling a new anti-capital ship role. If you need a bunch of them to kill a cheaper ship like a dread, that is just as good if not better at killing capitals, then WTF is the point of the new SC or the changes made to them. It needs to excel in something and that something should be something other than station games.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.19 20:40:00 -
[7]
Edited by: Destination SkillQueue on 19/11/2009 20:43:09
Originally by: dracice
Originally by: Vincent Gaines To me, the Chimera was always the best looking ship in the game.
Although I've often steered away in different training paths, my goal from way back in 2006 was to fly one.
Recently I finally achieved the ability to, I'm talking about in the past few months.
So with this SC change, why would I fly a Chimera? Why would anyone?
They'll be the Procurer equivlent of Carriers.
um...a chimera is a carrier.
Just in case you don't get why people might be laughing at you. I'm underlining the important part and providing you with a tip by quoting a few player comments about procurers.
Quote: Quite possibly the worst mining ship in the game next to the Rookie Ships, the Procurer-class is most commonly used as a component for building its Tech 2 counterpart, the Skiff. That said, if you have no other barges and can't find a battleship or mining cruiser, this ship will do in a pinch. Just....not that well.
Quote: Most people know the Procurer is outmined by an Osprey or Scythe.
But without MLU's, a procurer is outmined by a mere Bantam.
What was the creator of this ship smoking? Seriously, it's a mining barge, shouldn't it mine at least somewhat well?
Quote: Procurer is definitly the worst(ship in EVE), it's pretty easy to outmine it in any other mining ship.
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